Unlock the five letter cabinet with the code DYING that we saw earlier. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Leaving to the hall and heading right, we enter the room the angel statue was previously blocking (with an eye symbol above the door) once again. Use the key to unlock the cupboard below the owl. Upon unlocking it, we now have the owl's other eye! Now the door to the chute is open and the last nynchkuddy can escape. Using our sap on the vines above the cage, we grow a plant fetus. Directly to the right of the button is a gear puzzle. The proper solution gives us a small scuplture with a final symbol for our projector. We can now exit the exhibit hall and see the true version of the scroll hanging next to the entrance, explaining that Gustav aka "Doctor Terror" was a serial killer who had 14 murders attributed to him. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Switch back to the dark dimension and go to Abigails (the bird lady) room. Filled with gore and ruined architecture, this reality shows us that the statues and sculptures we interacted with previously are actually creatures like the ones we saw in the cage in the "Sea Mysteries" exhibit. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Exiting the room and venturing to the right, we open the door with the reef symbol above it. Press the buttons in the following order: 12313424. Underneath the crane drawing is the exhibit map. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. For example, see this user's screenshot I found in the screenshot section: @Demimind No, if yo click the pumpkin, you will warn yourself to keep away. We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. Use the camera to snap the code in the cabinet that opens. Use the cloth to cover the "I See You" statues face. Examining the placards below them, we see the letters "DYING" are underlined. The piece of paper shows the correct sequence. The solution is actually very simple: reveal the top left and bottom right cards every turn. This was extremely helpful. Switch back to the dark dimension and read the newspaper article for. Return to the wall you destroyed earlier. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Taking the elevator, we can now use the key to decend to the second sub-floor. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. This item has been removed from the community because it violates Steam Community & Content Guidelines. Let him hit you twice more. But unfortunatley, this meat will not sat the nynchkuddy's hunger. Moving right down the hall, we enter the fish room and come across our caged friend. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Changing to the true reality, we can finally open the door that's been evading us for so long. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. Their order will be used in the jellyfish room momentarily. Zoom in on the dials. Use the pincers to cut the chain locking the power room and head inside. Using every number token to solve the machine's math problem opens the box to give us our final card. Use the slide on the hanging light and take note of the symbols that appear. Jonah was, like the others, a serial killer who had at least seven known victims. Returning it to the owl's other socket, our inventory lay empty. We take several photos due to the small view finder of the camera. The solution to this puzzle is to count the lights and type the correct maths equation. Keep switching between screens until you run into him again. Use the first electrical panel and redirect power to the second panel. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. Forgotten Hill First Steps: Mr. Larson's Nightmares - Official Walkthrough Dreams, memories, the consequences of a head trauma Help Mr. Larson to move his First Taking our camera, we can see the posters behind the plant hide a solution to the placement of the skeletons in the hall. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. We can finally open the cage via the silver key and wait. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. By clicking View Page, you affirm that you are at least eighteen years old. Returning to left end of the hall, we use the saw on the wooden shark teeth to obtain stakes. Take it back for the. challenge your brain by solving more than 60 original puzzles and riddles. Rise of Pico. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. This is a memory match game and the cards move after every turn. Arriving at a pile of bones, we collect the mushrooms at their center. Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. Receive, Examine the mosaic puzzle on the right. Pan left to another aquarium. Moving right to the pillar between the projector room and the monster room, we place the head firmly onto it, causing a hidden compartment to open. From the angler fish's eye we obtain a map. Switch to the dark dimension and enter the aquarium where we harpooned a fish. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. Four coloured bulbs turn on: blue, green, yellow, red. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. Using it to go to the first sub-floor, the book to its left has changed. We enter the exhibit, quickly finding we are unable to exit. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Back to the music room, we insert the green card into its corresponding stand and get a heart. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. When touched, each produces a note. However, nothing is as it seems in Forgotten Hill. Returning to the reef room and venturing to the left, a claw machine of sorts hides a key within. Venturing right, we open the door with the tools symbol above it and see a meat grinder on a table, multiple buttons, a jar with worms (which we collect), and pincers (which we also collect). There within we find two large fish sculptures and another cog for our pocket watch. We need to recreate it using the statues in the room. We take the bloodied cloth from the rightmost statue and return to the hall. Zoom in on the crank. Move the gears with the buttons on the sides and the button on the gear to confirm. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display. Revisiting the power control panel to the right of the reef and fish doors, we can use the puzzle hint to properly distribute power to the reef room. Click several times on the cross with the key engraving to drop a. Rearrange the five insect frames based on the candle length under the stork painting: circle, triangle, cross, circle plus, square. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. We can now enter the room it was hiding, which has an eye symbol above it. Walkthrough Subscribe to our YouTube channel! The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. This comes after the previous game, Forgotten Hill: Mementoes. Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. Pan left and place the pear under the cage. Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. However, like the others, Ruth brought her back to earth. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. Beating her in all three rounds sends her back to hell with the Captain and the Doctor. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Hidden behind it is the "Sculptural Arts" map. Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. He gives you a, Use the six teeth on the skeleton and take the. And, now that we have the coin, we can start up the Balzhared machine. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. No matter, we merely switch to the false reality, enter the room, and use the crowbar to pry open the giant clam so we can now view the pearl we put inside it earlier. Now able to see the scroll's true version, we learn that Adam was the captain of a brig named "Horror In The Night" and was a bloodthirsty pirate who drowned in the sinking of the "Horror", although his body was never found. Left to right: #12 fish (upper right circle), #50 fish (lower left), #34 fish (lower right), #87 fish (upper left). All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Inside is a statue whose placard says "I See You". Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. Then we hear it. I actually mention that in the guide, but it's been so long since I played the game I totally forgot. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. Retreating to the far left of the hall, we can use our camera on the crane drawing to expose the order of the symbols via how far the candle has burned. On the poster above the table is a pistol, ready for the taking. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. This item will only be visible in searches to you, your friends, and admins. Once again, we exit the wing and go to the "Lost and Found". While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Throwing the sheet over the painting, we interact with the nynchkuddy again and it leaves, thanking us for being able to finally leave. Pulling the cord once more, the elevator comes back into view. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. All trademarks are property of their respective owners in the US and other countries. The fish above the octopus run portside.". Talk to Gustav Mellor to play a game called The Devil's Game. We take the sheet from off the painting. Specifically, by going to the "Forgotten Hill: Museum & Library". Everything here is a puzzle, even an easy task, such as opening a bottle of wine, needs. Switch to the light dimension and use the button to turn the light on. Take a photo of the left picture this time. After this, we take the sun-moon fruit and put it on the half moon phase of the poster in the middle of the room. It's time to open the doors. We now can reenter the library. Solution: time: 90; temperature: 120. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Refer to the recipe book on how to make Mandrake Bread. Complete all the puzzles to learn more about the story of Forgotten Hill. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Inside we're reminded that the power's out and we can't access anything within. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. Take the, Place the rat on the dish on the cupboard. Pan left to the large statue blocking the door. Use the camera on the stork painting to see a candle. Show all games in series. All rights reserved. Use the camera in the light dimension, so it takes a photo of the dark dimension. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Pan right to the last room and input the statue combination into the pillar. Entering the room with the guitar symbol, we see four marble statues. Respray the sweetener and use the pencil on the bug. (a href, b, br/, strong, em, ul, ol, li, code, spoiler). Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. Absolutely perfect! Take the. Pan left, switch dimensions, place the now. After inputting the symbol properly into the projecto, the last section of cabinet opens. Return to the room where you just got the hammer. Use the oil to loosen the wheels and move it aside. Opening the left desk drawer, we obtain one of the missing books. 24.7K. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. Zoom in on the safe. In Forgotten Hill Disillusion you will: - explore over 50 different locations . city council district 8 candidates. ! Going all the way to the right, we see a cross between two doors. When done with correctly arranging the symbols, a key is revealed. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. They are (left to right, bottom to top): (5,2), (3,1), (4, 4). We now have access to all the items we used previously. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Emerging from the fish skeleton are a series of symbol which, when examined with the camera, show us a series of colored buttons. Valve Corporation. Round 3: move right down, move right, move right down, move down, shield up. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. Upon reassembly, interacting with any of the fossils causes them to be flipped. Thank you so so sooo much for this walkthrough! Pan right and place the head on the stake under the picture. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Using our photos, we solve the color puzzle. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. How was he here with us now? Don't warn me again for Forgotten Hill Disillusion View Page Cancel Returning to the hall and moving right, we enter the door with an owl symbol. How to play: Use the second electrical panel and redirect power to the jellyfish exhibit. Within are a tambourine and a key. Within this lower compartment is the final gear, with which we can solve the gear puzzle. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. All rights reserved. Clicking the bird, we cause it to fly left to rest under the cage. One more to go! Bravo, wish there were guides like yours for the other two games in this series that are available on steam; maybe then I'd be able to get the no hints achievements in them too. Once in their proper locations, a saw falls from the ceiling on a rope and we collect it. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. Even though this is just one chapter, they still managed to maintain the creepiness. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. Feed the heart to the lizard, get, Repeat one final time. Use your camera to look at the new dials to see they're coloured and point up. Look at the bubbles: large, small, small, large, small. Time to see what else this camera can do. We return to the "Lost and Found" booth and grab the crowbar. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . After switching them, a key descends from the ceiling next to where the moon painting now resides. Switch to light dimension and go to the lizard room. The door fades away and to our dismay, it's a jar of urine. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. Slide the projector along the top of the screen to the right side. Check us back often! When interacted with, he requests a glass of wine. Lastly, note that the 2nd and 6th hooks are circled on the desk. Forgotten Hill Disillusion: The Library. Leaving to the hallway once more, we go all the way to the left to the door with the electricity symbol above it, locked via padlock and chain. We can only take three at a time, and they must be returned if we are to take others. Now it's our turn to send her back to hell. Please see the. forgotten hill disillusion: the library written walkthrough. Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. As earlier: from left to right, it's the first, fourth, second, third, fifth. Use the combination we found in Gustav's office to open the compartment. I think it's by weight: Exit and enter the other room (Gustavs office). Going to the angel statue, we use the pickaxe to separate its head from it's torso. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. No link dropping, no domains as names; do not spam, and do not advertise! Heading all the way left, we can now examine the true version of the scroll for this section. Press the red button to switch it on. We take note that it's missing some teeth for later on. Before he vanishes, he tells us that the guard will kill us. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. Using the pincers on the chain allows the door to be opened and the power room to be accessed. Pan back left and enter the door on the right to the dining room. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Going back to the elevator, we head even further down. Scurrying back to the elevator, we retreat to the first floor. Use the key to unlock the panel in the middle. Remember the orientation of the four triangles. We open the door with a fish fossil symbol above it. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Placing our two gears within, we learn that we don't have enough gears. The power needs to be restored before anything works. Using the pincers on the padlock allows us to free our first nynchkuddy! Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Visit Forgotten Hill Museum! We're missing something, though, so we leave. Place the mouse trap besides the mouse hole. Enter the other door to the janitor's closet. Snipping the head off of the "Prunus Bipertitus", we collect it. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Forgotten Hill Wiki is a FANDOM Games Community. Cutting open the candle painting reveals a cage. This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. Take the. Open the stopwatch in your inventory and use the gear on it. Returning to the false reality, we enter the music room (as the door is not there in the true reality). Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. Heading back into the hallway and heading left, we enter the room with the flower symbol above the door. Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. Jacen Solo (grandson). Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Heading once to the right, we inspect the angel statue blocking the door and learn that it's too heavy too move by itself and the wheels on the cart it's on are rusted. Walking back down the hall all the way to the right, we place the map on the angler fish's tank. Use the camera on the table the boy is sitting at for a 2x3 symbol combination. After doing such, colored lights are triggered. JayIsGames offers a free online experience with the best free online games. SalvadorMolinar-Aram. If not understood before now, this makes it clear to us that all of the missing children's cases are due to the need for more nynchkuddys by the museum staff. Now it is covered in various symbols and a demonic face. Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. As he exits, he confidently declares that he'll be able to stop Ruth. Placing the starfish into the door causes it to open. The solution is to plug the left/middle four. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! The manhunt to find him took months and after his capture, he was hanged to death. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Top to bottom should look like: / \, \ /, \ , \. Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1133930, https://www.youtube.com/watch?v=m7ebiqW1aZk, https://www.youtube.com/playlist?list=PL3AISiWybyWfQkzIBrfTjuyUfLMNG44_Y. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Pull on the rope again to raise the elevator. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Four new dials stick out from the skeleton. This fills him with regret and a feeling of cowardice that he did not free the nynchkuddys. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up.
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