For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. 8 days ago. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. See also: Naval units. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Espaol - Latinoamrica (Spanish - Latin America). Were not sure about later versions at this time. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. All trademarks are property of their respective owners in the US and other countries. In order to select a technology folder, it should appear in the top selection. Additionally, incredibly important are the gridboxes representing technology tree branches. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). In either case, countries can further modify several types of equipment by spending the respective kind of experience. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. All trademarks are property of their respective owners in the US and other countries. Join. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. ae 1000 infantry_equipment_3 The official subreddit for the Hearts of Iron 4 Mod Road to 56. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. You read that correctly. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Create a new text document using word pad or similar software, then copy and paste the below into it: Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. You need to sign in or create an account to do that. It gets unlocked by researching technologies and is produced by production lines. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. This comes in handy when you're just learning the mechanics of the game and want to have fun. If you have a related Youtube channel, enter the URL. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Please see the. This mod features between 10-20 years worth of content for all the major powers, including some minors. Enhanced Non-Historical Outcomes Create an account to follow your favorite communities and start taking part in conversations. x is left-to-right, y is up-to-down. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. This assigns a particular experience type to the technology. Previously Chief Germanist for Green Man Gaming. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) A pathing automatically makes the latter technology require the former. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. The table below excludes armor designed by the No Step Back DLC tank designer. Otherwise, the technology branch will never appear in-game. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. See also: Air units. This item will only be visible in searches to you, your friends, and admins. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. 1 / 5. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? Strategic destruction or Grand battleplan). 44. This also modifies how the paths are drawn between technologies. Road to 56 is all about alternate history and . research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. These tags are most commonly used to spawn equipment into the game. Officially compatible up to Patch 1.9.3. I try ae 5000 infantry_equipment_1 and it isnt accepted. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This would also make the description the same as the equipment's description, if one is present. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Military equipment | Hearts of Iron 4 | Cheat codes | KWZ - Koweezo If it's met, AI will also not be able to select the technology to research. 4. r/RoadTo56. A lot of AI modifiers that apply to every single technology can be changed within defines. There are plans to extend the timeline into the 1990s. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. These days it receives rare updates as most work now goes into R56. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. It also will have to be within a technology folder that's assigned to hold doctrines. in areas where the Paradox team may have glossed over. Short answer, probably not. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. How do I use the "add equipment" command with Road to 56 - Reddit desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Hearts of Iron 4 country tags - a list of all HOI4 country tags A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. If it's not met, then any technology connected to it via path = { } will also become invisible. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. defined within the interface file of the folder. on Paradox technology, Legal As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. Steam Workshop::Expanded Technology + Industry + Equipment For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This item will only be visible to you, admins, and anyone marked as a creator. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. The word equipment after the name of the equipment is not needed here. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. It is only visible to you. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. If you have a related Youtube channel, enter the URL. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. The Road to 56 Improved mod for Hearts of Iron IV - Mod DB Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. The Great War. South Africa - Hearts of Iron 4 Wiki - Paradox Wikis The folder selection is done within the folder_tabs containerWindowType. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. it must have a separate gridboxType definition within the folder's container window. All rights reserved. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. Please Help! This is a one stop shop for a total enhancement of the game. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . Last time we checked, this mod is compatible with Husky 1.9.1. Sub-technologies where to position them in the tree, which GFX they use. Create an account to follow your favorite communities and start taking part in conversations. These can be edited to change the position or the font. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Statistics, stats, or equipment values are values that equipment types can carry. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. research_cost = 1 assigns the base research cost for this technology. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. A family of equipment types share common mechanical parts that make transitioning production between them easier. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. The format = "LEFT" argument is used to tell into which direction to aim x and y. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. This item will only be visible to you, admins, and anyone marked as a creator. Espaol - Latinoamrica (Spanish - Latin America). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. Press question mark to learn the rest of the keyboard shortcuts. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. This item requires all of the following other items. With Death or Dishonor equipment variants can alternatively be licensed from other countries. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. 5 days ago. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Additionally, this is also where sub-technologies are assigned. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. Hi, is there a way to see the equipment names added by a Mod? Well youre in luck! Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. This mod is compatible with Version 1.10 Collie & all DLC. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. Steam Workshop::The Road to 56 - Steam Community Notably, this also applies to the modifiers of the technology. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. Equipment is the military hardware needed by units to operate and largely determines their stats. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. For localisation, there are two keys assigned. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. This information is usually found on each mods page as they usually list which mods they are able to run with. Check if the mods youve selected are compatible with the other mods youve downloaded. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. The 'add_equipment' or 'ae' command can be used with these codes . The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Create an account to follow your favorite communities and start taking part in conversations. For example: you want to get light tanks, for which the . Unpopular opinion: battleplans are the most fun way to play the game. which get used in determining which container exactly to use. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. This is done with the naval folder with Man the Guns, for example. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. I've revamped my mod Scenario: Overlord and lifted it from Beta status. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Support Equipment is an example of a type of equipment. All rights reserved. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. HOI4 Country Tags List | HOI4 Cheats In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. These are the only ships whose equipment can be obtained through cheat codes. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. This item has been removed from the community because it violates Steam Community & Content Guidelines. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Do console commands work with RT56? : r/hoi4 - reddit If you're looking for equipment codes, check out our equipment names list. Join. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. At the time of writing, an update to 1.10 Collie is expected within the next week. The GFX also decides the size. 1 / 2. Have you ever thought: Gee, HOI4 goes way too fast for me! 114. r/hoi4modding. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. DnD alignment: Lawful Good. The Best Hearts of Iron 4 Mods | GameWatcher A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. Please note that you must have the appropriate technology to receive the equipment. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window.
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