Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). Ultimate. 6% (hit 1), 10% (hit 2) (held-far) (Hook Inazuma kick). Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. With the super armor, Mac won't be thrown out of the ring so easily. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations. Min Min is great at doing ranged attacks using her ARM attacks. 1/21/2019. 12% (close), 16% (mid), 13% (far), 7% (laser), 13.8% (charged close), 18.4% (charged mid), 14.95% (charged far), 12% (charged laser), 15% (close), 20% (mid), 16.25% (late), 12% (laser), 19% (close), 21% (mid), 19% (far), 21.85% (charged close), 24.15% (charged mid), 21.85% (charged far), 10% (close/mid), 12% (far), 2.5% (ring), 11.5% (charged close/mid), 13.8% (charged far), 4% (charged ring). We recommend picking up other characters first before trying to learn one of these or else youll risk missing out on some core fundamentals. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. Do share your feedback with us. In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). 8. 19% (sweetspot), 16.5% (close) 19.57% (sweetspot), 16.995% (close). The PS3 and Wii U versions of the game were released . Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports. On the other end, we have Incineroar, King Dedede, and the Belmonts who make us wonder how good Skyjay, Atomsk, and Dom would be playing top tiers. The increased weight also gives the fighter high survivability. In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. It is performed by pressing up on the Control Stick/D-Pad, or by pressing a certain button, which is by default: A few characters can jump more than once in the air: There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. . Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. Just take a look at a tournament from locals to majors and youll see a large amount of representation of Palutenas, R.O.B.s, Roys, and Wolfs. This website uses cookies to improve your experience while you navigate through the website. 3DS FC. All trademarks mentioned are the property of their respective owners. We at Game8 thank you for your support. Best. However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating. When it comes to mixing playstyle between rushdown and zoner, this fighter is a perfect fit for it. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! Other than that, Young Links bombs detonate automatically. Kazuya has a lot of moves and good combat power. Lucas' up smash has a long hit sequence and a wide hit box. Fighter: Little Mac. Right below A-tier is our B-tier, which we have as still being lower high tier. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by . For this reason alone, he is an excellent pick when it comes to zoning opponents. Lucas' up smash can potentially K.O. 7% (blade), 14% (tip), 5%-13% (Sword Beam). Anyone who is close to Lucas for a few seconds is going to get hit and they will feel it. Sheik even has an excellent jump height. Ultimate Is Already The Best-Selling Fighting Game In The History Of Fighting Games. Ridley is a large-sized lightweight fighter. Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. For the most part, theyll have matchup charts that are very skewed against them and will likely get most of their wins due to a lack of matchup knowledge rather than the strength of their kit. However, she is very lightweight, and hence Isabelle is easy to knock back or launched into the air. Smash Bros. is all about celebrating gaming's past, after all. On top of that, since Dr. Mario is a small-sized character, he has slow speed compared to his counterparts of the same size fighters. All these reasons give the fighter advantage in a fight, but they also come with disadvantages. The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. To catch enemies off-balance, Donkey Kong hits the ground repeatedly, causing a small tremor in the surrounding area. Using his Hydro Pump, he covers the vertical distance and the horizontal distance via Shadow Sneak. Weve got you covered. Ultimate is a crossover fighting video game for the Nintendo Switch.Players control one of over 80 characters drawn from Nintendo and third-party game franchises, and try to knock their opponents out of an arena. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Sonics down aerial can land a meteor smash attack on an enemy. HawkPunch 5 yr. ago. If youre a veteran, these wont offer that much value to you. We also use third-party cookies that help us analyze and understand how you use this website. If youre a brand-new player, try these out. The only downside is that Terry must be over 100% percent to use his Super Specials. It makes doing KO a tad bit difficult while playing with Young Link. Not only is he a great brawler in the game, but he also has a decent grab range. There are also 2 different methods of performing these jumps. They have a decent zoning capability to apply pressure on an opponent. Moreover, not all fighters play out the same, and that is why we have curated the SSBUtier list or Smash Bros Ultimate tier list to categorize the fighters based on their performance in the game. Other than that, he has very high weight, making it difficult for an opponent to launch King Dedede into the air. Jul 30, 2015. For the most part, theyre still seen as being good but hard to make the argument for among the best. Other than smash attacks, he does not have a good number of kill options. Last edited on October 23, 2022, at 07:47, https://www.ssbwiki.com/index.php?title=Jump&oldid=1735824, the top and left buttons on single Joy-Con (left), However, for multiple aerial jumps, the game encodes jump. Please Help us. In general, they either have some of the best results, represent the best movesets in the game, or have the best matchup spreads (usually a combination of all three). Ultimate, but most boil down to . Fast Final Smash Meter - Increases FS meter charging speed. The first way is by pressing the jump button. "Jump by tapping up or by pressing or . Each character has a different window of time where they crouch before they jump. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. The biggest, most definitive Smash yet. The ranking of all Smash Ultimate heroes closely depends upon all-around strength and balance showcased at different instances in the competition. Have you ever played robot transforming games where you have to perform real robot transforming robot games . 66 comments. The only downside is that he gets a bad recovery if his limit is not active while fighting an opponent. However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate. Lucario can deal powerful damage and deal a high damage output knockback attack at higher percentages build of his own by using the Aura mechanic. Bowser is probably the heaviest fighter in Super Smash Bros Ultimate. Other than that, since he is a big-size fighter, he has a large hitbox. Mega Man in Super Smash Bros Ultimate relies heavily on projectile-based attacks. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under . The clown car is not a part of bowser Jr. Clown car sold separately. This totals to 12 different ways to jump, with all possible combinations of each having different heights. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. Use Side + B for this essentially useless move. Please let me know if there are any discrepancies and I will check them. Lucas is not only an agile fighter but also deals heavy damage on an opponent. She has pretty functional zoning abilities and a useful counter-attack. No one else can play him like Tween but hes still very well positioned in the meta. Moreover, Kazuya excels when grounded thanks to his excellent movement options, including Crouch Dash. His attacks are very fast in Super Smash Bros Ultimate, and Fox has one of the most potent Up Smash attacks. Hero uses a shield to block incoming projectiles. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. One of the few good things about King K. Rool is that, like Bowser, he too has the highest weight in Super Smash Bros Ultimate. His jab, hand grenade, back aerial, down aerial, down smash, and many other movesets have very fast startups. You can also customize your playing arena for the ultimate matchup.Rooftop Snipers . Donkey Kong has been a staple of the series for a long time and is one of the best fighters from Super Smash Bros. 64. The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. He's the second-to-last DLC character to be added for Fighters . Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. Hard characters have an additional level of complication that youll need to figure out for you to succeed with them. Download Megabot Battle Arena mod app for windows PC Laptop / Desktop or Mac Laptop [2023]Ready to be the next CHAMPION? The downside with the fighter is that he is lightweight and has a pretty bad grab range. Luigi has a slow fall speed which allows the fighter to deal aerial combos efficiently. A terrific multiplayer fighter in its own right, even single-player fans have plenty to love this time. Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. Lower body exercises 6. In Brawl and Smash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. 3. Enroll in battlebot style robot . 2 player car games unblocked, Unblocked Games 911 1 on 1 Soccer 1v1.LOL 2048 4th and Goal 2021 4th and Goal 2022 4th of July Baseball A Small World Cup Agar IO Among Us Among Us: Single Player Ball Blast Basketball 2D Basketball IO Basketball Legends . I am unsure as to whether any jump heights were changed within patches. Since Ness is a small-sized fighter, he has a small hitbox. Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. His Spin Charge and Spin Dash are the best special moves most players use while zoning opponents. This tier has a mix of characters that are on the rise but still a bit unproven, characters that used to be in A-tier (or higher) but have been falling out of favor, and characters that have shown flashes of brilliance but just dont have the resume yet. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. Here is a ranking / tier list of all playable characters in Super Smash Bros. The growing library of characters is the reason for diversity in playstyle, gameplay value, and overall game appeal. You can jump one more time in mid-air, in any direction. She can mix up her combos and have multiple KO setups. During each duel, you have to jump forwards and backwards to dodge . All the fighters coming under C-tier are below-average performers in the game. So having a tall full hop means having a tall short hop. In the second category, we have characters like Inkling and Chrom who were very favored in Ultimates early meta but have been getting worse with time. His close combat game is strong as his combos are powerful the close he is to an opponent. Since he is a small-sized fighter, he has got a small hitbox. Here are our rankings for the best Smash Ultimate characters: Here is an infographic version if youd prefer to see character icons rather than a text list: Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character. That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. His down aerial attack can also meteor smash an enemy. Similar to the character specialists we mentioned in C-tier, we do want to shout out the likes of Kirbykid (KK Rool), Peanut (Little Mac), and Brood (Pirahna Plant) for the high-quality performances they manage to pull out with their limited kits. Missing Vowel Minefield: Super Smash Brothers. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. For cardio workouts, you could aim for 2-3 sessions per week lasting 20-30 minutes. He also has good combo variety, and if they are used right, it can confuse an opponent. Ken is an excellent close combat fighter in Super Smash Bros Ultimate. Moreover, he has multiple recovery methods to get back to the stage. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. With the exceptions of Megaman and Ryu, your short hop height is determined the same way your full hop height is. These characters are well-cited being the near-consensus best characters of Smash Ultimate (although some from A-tier do have good arguments). Due to his high weight, he is not easy to launch in the air for aerial combos. A gamer since birth (Dad was a hardcore 80's arcade-goer). Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. The fighter wields a sword which gives him much better range than other fighters of the same universe. This page was last edited on October 23, 2022, at 07:47. Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. Also, the speed of projectiles is considerably slow. Despite all the advantages, the fighter does not have good vertical recovery. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. The Up Tilt also allows for effective juggling. We're ranking . Pikachu is another excellent fighter in the game. She has a good ground and aerial game, and her grab attack has got a high range. Terry is a heavyweight fighter in the A-rank Smash Ultimate tier list. Pichu is the small-sized fighter in Super Smash Bros Ultimate. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. There are also more complicated jumps that involve other inputs. On the bright side, his K.O punches can not be shielded and hit an opponent hard. He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. Discover the ultimate guide to home workout routines with expert tips. Lucas has a good number of combos and powerful smash attacks. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. By using his Rocketbarrel Boost, the fighter can recover by projecting himself in a particular trajectory. However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. 15% (no bounce), 11.25% (first bounce), 8.4% (second bounce), 0.4% (hits 1-21), 9.5% (hit 22); 17.9% if all hits connect, 23% (leg), 25% (foot), 26% (reversed, leg), 28% (reversed, foot), 19.5% (aerial, leg), 21.25% (aerial, foot), 22.1% (reversed aerial, leg), 23.75% (reversed aerial, foot). Regardless of it, dominating fights online and offline is relatively easy with A-tier fighters. Also, Terry has good survivability because of his high weight. Most of his attacks and combos are focused on close combat. Pilot it to destroy the opponents fighting machine in any means possible inside the robot battle arena! Stay in the center. 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). However, Kazuyas attacks mostly have less range. Mastering low-ranked Smash Ultimate heroes are definitely not worth the output performance; therefore, choose wisely. Ice Climbers use their equipment for offensive and recovery measures. Ultimate is, in keeping with its name, the ultimate Smash Bros. game. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. You can now perform the action simply by pressing both jump buttons at the same time. Luigi uses equipment for offense and defense purposes. Technically Bowser Jr should be at the bottom for when he is in his clown car. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. One of the many good things about this fighter is that her disjointed reach allows her to disrupt an enemys attacks and launch attacks quickly. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. His aerial game is more substantial than the ground one. Thanks! Other than that, the fighter also has a good recovery, making him overall a better fighter. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. With Kazuya and patch 12.0 dropping, we've seen yet another character in the Super Smash Bros . Most of his basic to advanced attacks connect well and deal good damage on an opponent. When you factor in the amount of units sold (as of Jan. 3, 2019) and assume that everyone plays the same character online, then the highest GSP could be anywhere around six to seven million points . Neutral Attack: 2% . . Ultimate is a loving tribute to Nintendo and gaming history. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). If used right, he can confuse enemies using his swift movement speed and combo mix-ups. Pichu also has a small hitbox, which makes hitting the fighter tad more difficult than the heavy ones. He also offers great mix-ups against shields. Zelda overall is a decent and reliable fighter in the game. are currently the best Smash Ultimate you can lay your hands on. If you're looking for the best of the best, High Quality smash. He has an above-average zoning playstyle as well. For a short jump that's low to the ground and easier to attack your opponent out of, tap Y quickly, making . Genshin murder mystery. He has got above-average agility which is decent for a melee combat-focused fighter. Moreover, since he has an extremely high weight, it is also why he has got the slow movement speed on the ground and in the air. Links attacks are pretty much balanced, and they pressure an opponent to maintain a distance. There are over 100 stages to choose from in Super Smash Bros. Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Bros. Geno - A fan favorite from Super Mario RPG makes his Smash Bros. Super Smash Bros. Super Smash Bros. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. Piranha Plant has a good recovery and stalls it as well using the down special, side special, and neutral special moves. This category only includes cookies that ensures basic functionalities and security features of the website. Due to his very high weight, Wario has good survivability as he is not that easy to knockback. 3) Little Tank. They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge. Diddy Kong, Joker, Kazuya, Peach, Sheik, Steve, Cloud, Dark Samus/Samus, Lucina, Mr. Game & Watch, Ness, Yoshi. You can remap the buttons to create a custom control layout that most suits you. Joker is by far the best character in Super Smash Bros Ultimate. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack. Ultimate, but the easiest way to earn them is by simply playing through the World of Light mode. The numbers in the top left corne. You also have the option to opt-out of these cookies. He is a very agile fighter in the air and on the ground both. Performing a softhop disables this mechanic, causing full hops to behave the same way as midair jumps and full hops prior to Ultimate. We'll assume you're ok with this, but you can opt-out if you wish. Pokemon Trainer is another excellent pick when it comes to confusing opponents by dealing unpredictable moves. Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. However, even though King K. Rool has got belly super armor, it does not resist the grabs. According to the 60fps videos, it's consistently 3 frames now. Steve is a DLC fighter in Super Smash Bros Ultimate. Greninja, Hero, Ken, Link, Luigi, Mega Man, Sephiroth, Bowser, Captain Falcon, Chrom, Mario, Mii Brawler, Young Link. Furthermore, like most fighters in our D-tier, Little Mac too suffers from poor recovery. Mario jumping in Super Smash Bros. Melee. His small size also comes with a few disadvantages; he is easy to KO and has little endurance. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with . Ultimate. They have a short grab range and poor horizontal recovery. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge. Mii Gunner is a ranged fighter in the B-rank tier list. Greninja has excellent agility on the ground as well as in the air. You might like: Fly High With 10 At-Home Wings Workouts - Get A Strong And Toned Back! One of these is the walk jump, which involves jumping while walking or dashing. Looking for the best Smash Ultimate characters? Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. However, Pit lacks power and speed, which is something that holds him back. Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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