Connect and share knowledge within a single location that is structured and easy to search. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. Trip Attack 3. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. D&D 5E How can the whip be optimized as a weapon? - EN World If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. -Trip: Succeeds, target must Dex Save or be Prone The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Name Ability Prerequisite. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Better than absorbing damage is preventing it all together. Select a feat from the list to view it here: Manage Homebrew . Hi, I'm Duncan. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Why does Mister Mxyzptlk need to have a weakness in the comics? You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Whip Master's special action is slightly less effective for the following reasons. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. A die is expended when you use it. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. Instead youve got a deadly combo now, by picking both feats! Oh I just had a great idea. UPDATE. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. My primary intention is to disarm. I don't love the acrobatics check to shove or pull. How do I convince them to let . DnD 5e: The Best College of Whispers Bard Build - CBR Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. I have fighter rogue char and after reading this post I must have whip. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. -Disarm: Succeeds, item drops at Targets feet You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Mage Hand PHB: Take the Telekinetic feat instead. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Search by name on the left, click feat name to display on the right. Comment* (Skills with Different Abilities variant rule). This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Do I need a thermal expansion tank if I already have a pressure tank? The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Some content found on this page may not be suitable for play at your table. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. the third bullet kinda stacks with the second which is not common in other feats like GWM. As-is theyre just daggers that havereach. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? I'm not quite sure I'm answering your question though. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). One of the finest adventures on the Guild!. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Are there other ways I could really bring this character idea to life? They dont need extra bonuses to their maneuverability withcunning action. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). War Caster - Feats in D&D 5e - YouTube Watch. The first benefits are straightforward. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Youve Got to Roll With It was published in the national broadsheet, The Independent. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Lots of great ideas. Rogues. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). The result was 19 new weapon qualities that meant no single weapon was exactly the same. Simply granting it as a bonus action is fairly strong already, imo. B . It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). What if we gave this character a way to become more of a crowd control role? If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Does he make a contested check against mine? Let me know what you think of it if you end up using it though. Maybe I'm missing something, but it felt redundant. The real flail was a two-handed peasants weapon. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". I think there might be room for a feat that makes one-handed fighting a viable option. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. Prerequisites: Wisdom 13 or Higher. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! SRD5:Feat - Dungeons and Dragons Wiki You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. You are at your best keeping your opponents at bay. This makes me want to play Trevor. Dont miss the latest epic adventure by Hipsters & Dragons! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Though not specified, it seems like the Grab is supposed to take your entire Action.
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