I will lay out a few spots to hit in this range. Be careful about how much you aggro as the prophet's do Complete Heal. There is a castle structure there. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. This means that you'll have to pay the re-hire charge to get your merc back. Each Stance has different focuses and allow the mercs to be more or less reactive. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. I will annotate directions to the zones. Lceanium (100-107) - There are a couple of decent camps here that I have used. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Q: So wait a mercenary is allowed into an LDoN? Get invisibility on a character who can rez or has a healer merc at least. your mercenary comes equipped with the armor and weapons he needs. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Are You Returning to EverQuest II? | EverQuest II The experience and potential money are fantastic though. I have masochistic friends who swear by it though. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. They will drain half your exp and do very little damage. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. If you don't mind having to fight your way in every time you zone in, murder farmers. Then go and start slaughtering crows, scarecrows, and doombugs. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. It may not display this or other websites correctly. The mobs are glass cannons. That said, some of the zones have been made hot zones. EverQuest Leveling Zones - 1-15 Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. The mobs have too many HP, hit too hard, and don't give up enough exp. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. With a group of three actual players though, you can steamroll this place for GOBS of experience. Also during cooldowns they will use agro reducing abilities. Pretty much all the critters assist each other though. Don't ask me for how you do each HA. The final reward is Journeyman Rank 5 mercenaries. At 82 or straight away if you have a group, head down through the mansion to the basement area. Any of the weapon and armor loot from nameds will sell for 300-400 plat. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Lower HP, but hit hard. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. So make this the exception to my disdain of HA leveling. They will be indifferent to you to start. You essentially get all the levels while doing things you would do anyway. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. If you hit "M" you can see your map. You'll need a high level to help you with the missions and quests. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. In comparison to their equivalent in Underfoot, the mobs are vastly easier. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. When do I have to upgrade him? Otherwise its like an ooze and a tidemage or a trio of warpriests. You will need invisibility, levitation, or balls of steel. It's accessible at level 75, so you can have J5 mercs 10 levels early. A: Your merc will start costing you 2g every 15 minutes at level 14. Hardest part of this zone is not dying in the fields. Ah yes I always forget about this. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. The north camp is the three rooms near Muramite Proving Grounds. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Press J to jump to the feed. Head through the city in the mountain area toward Blightfire Moors. There are better places to go. Edited in general directions to each zone and a blurb about the benefits of being on a live server. This format works best for me and it's much easier to update than what I used to do. Passive: Your merc will not attack or heal anything. The South Camp is the starting point. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. He drops a key to access the first black reaver room and open up access to the second floor. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Aggressive: If you or any group member is attacked, your merc will attack. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). When you zone in, the area you are in has mobs level 88-91ish. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. At 12, all start killing gnolls or skeletal ogres. Murder the "of Fire" mobs from 65 to 68. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. With a group of actual people, this place is awesome though. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. You can stay here until you ding lvl 83. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. After Blightfire, I am assuming you start in Plane of Knowledge. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. So there is a level 75 vendor, 80, 85, 90 and so on. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Leveling up in Everquest 2 is very quick these days compared to before, but . All of the nameds are completely unlinked from the other mobs. That is a great point. This is no longer a viable leveling method. You can pull the first floor starting about level 20 and move into the second floor about 24. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Or will he take it out of my bank? One thing you can't beat is the money though. 1. There is a stupid questline that autostarts the first time you go into the zone. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. When you first zone in, the closest mobs are farmers and tired farmers. You should be able to clear through here without too much hastle. At 65 I like to head up to the second levels and kill the higher level guys there. This is the only stance a Rogue merc will attack on. The shades there are the highest level normal mobs in the zone. Made a handful of edits as of 1/13/2017. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The same nameds you can get from the lake are here, though I believe a named giant is the most common one.